Hi there. My name is Shane Evans, and I'm one of the co-founders here at GameDriver. We started this company in 2018 with the goal of bringing automated testing to the massive and growing gaming industry. We introduced the first out-of-the-box, scalable, and standardized approach for automated testing across game engines and platforms.
This course is intended to help you understand how GameDriver works and provide insight into applying these concepts to your project, whether it's for gaming, XR, or any other application built using game engines. Our aim is to equip you with the tools necessary to accelerate time-to-market, increase test coverage, and improve the overall quality of your projects. We've divided the course into four main parts.
First, we'll offer a quick overview of automated testing for those unfamiliar with the area. Next, we'll discuss some of the features of GameDriver and why they're important. Then, we'll delve into our most important feature - the Hierarchy Path Query Language. We will cover the basics of syntax and structure, provide some examples, and discuss the tools available to enhance your efficiency. Following this, we'll explore some examples that you can try on your own, starting with a simple 2D platformer. Afterward, we'll delve into testing for 3D/XR and cover some basics around device simulation.
Finally, we'll conclude with some next steps and considerations to aid your future planning, such as integrating automated testing into your continuous delivery pipeline. This course is provided to you at no cost and is accessible at any time. Therefore, be sure to pace yourself and return as often as necessary. And with that, let's get started.